![]() ![]() These opening vignettes as your reacquaint with your pals is a close to Citadel as Dragon Age has ever come. While there you can catch up with companions, and find out how each has spent the last couple of years. Outside of the main quest, you get to hang out in the Winter Palace's courtyard. Also, a lot of the locations you visit aren't the Deep Roads, and look absolutely gorgeous. If you finished Dragon Age: Inquisition, you'll know why that's significant. One of the DLC's early locations is a sanctuary belonging to Fen'Harel. More deft is the way the plot serves as an excuse to weave in threads left hanging from the main campaign. As with everything rooted in Qunari values, an implacable sense of duty to the Qun lends an inevitability to even the most outrageous plans. I didn't find Trespasser's primary antagonist particularly compelling.
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